Knight Gallant is the timedriver's default form, meant to evoke the image of a knight out to destroy evil. As the default state, it possesses the most balanced of all the standard forms parameters; it provides a tremendous boost in physical strength and the armour provides protection from all sorts of attacks, yet it still allows the user a good deal of freedom in their movements and boosts their speed as well. Its weakness, however, comes from a lack of versatility; while its output in terms of raw power covers all areas of combat, its lack of any real special abilities compared to the other forms available to Matsuko, which can hinder its usefulness somewhat against foes she cannot fight in a straightforward fashion.
In this state, the timepiece takes the form of a pair of twin blades; one the length of your standard longsword, the other the size of an ordinary dagger. Each blade possesses a hooked tip giving them each the appearance of clockhands.
The Knight Gallant's finisher move is the iconic rider punch.
The Knight Gallant is also capable of changing forms in order to channel the powers of the sorcerers that created it, giving it a different skillset, changing the appearance of the timepiece and redistributing its power to complement the differing fighting styles available to its user.
Timefire is the first of Knight Gallant's transformations, granting it the powers of Red Magus. As its name and appearance imply, timefire grants its user the ability to control and maniplate flames. The timepiece also alters its appearance to that of a pair of twin gauntlets, each capable of storing fire inside of the knuckles, which can generate small bursts of flame with each punch. The gauntlets also sport hidden blades that extend and transform the gauntlets into claws. Because of this, the gallant armour redistributes much of its physical strength to the arms of its user, giving this form weaker kicks, jumping ability and slower running speed in order to improve punching strength. The durability of the armour remains the same as the default state.
The Goto clan's signature ability to control time in this form is not a combat ready ability; instead, it allows the user to channel their powers into the flames of the suit and "burn away" up to five minutes of time, essentially making it so those five minutes never happened. This allows the user to repeat unfavourable events in order to right what went wrong. Given this ability can alter the course of history, however minor, she's incredibly reluctant to actually use it given how dangerous it could be.
In this form, the suit's finisher becomes Rider Slashing, a series of twelve slashes with the gauntlet's claws extended.
Timestream is knight gallant's second transformation, granting it the abilities of the Blue Adept. In this state, the user is granted control over water. The timepiece becomes a trident in this form, standing a head taller than the user. The timestream is a relatively high risk high reward form; the ability to manipulate water grants it incredible mobility, as it can assume a watery form and swiftly move from place to place. However, the form itself isn't particularly durable, so while it is near invincible in its watery state, it has to exit this state in order to attack and is more vulnerable to damage than the other forms. The form's ability to is only to manipulate water, not generate it, so it is more powerful when it is closer to bodies of water it can use.
In this state, the Goto clan's signature time based abilities allow the user to speed up time. This allows the user to speed time relative to themselves, giving them incredible speed and bypassing "standard" super speed as it is a form of time manipulation rather than simply moving quickly.
Timequake is the third of knight gallant's transformations, drawing on the power of the Witch of Grey. In this state, the timepiece becomes a gigantic hammer with a clock tower bell where the hammer would usually sit. The enormous gauntlets on its arms can also be joined to form a shield for defensive purposes, although it uses both arms and as such prevents Matsuko from actually attacking while using it. This form has the highest strength and durability of all the forms but sacrifices mobility due to the bulk of the armour. It is also capable of manipulating earth as an element. However, use of this form requires careful consideration as it is the most destructive of all the forms. After all, Matsuko isn't a villain.
In this form, the Goto clan's ability to manipulate time takes the form of a standard time stop. When activated, the user is granted five seconds of frozen time within which only they can move. Time can be frozen for longer, but attempting to do so can have adverse effects on the user and if moving around in frozen time for too long, the user will turn to stone as they are completely frozen temporally.
Timequake's finisher move in this state is Rider Smash; the timepiece in its hammer form grows to a tremendous size, at which point the user simply brings the hammer down and completely crushes the target.
TIMEGALE is the final of the gallant armour's standard forms, granting the user the powers of the Conjurer; specifically the ability to conjure powerful gusts of wind. The timepiece takes on the form of a ranged weapon similar to a crossbow that fires energy projectiles. The weapon can adjust to several different firing modes; a standard rate of fire similar to a handgun, a slower charged shot with explosive properties, a rapid fire mode with weaker shots and a single shot mode with incredibly long range. This armour is equally as vulnerable as timestream, but using the power of wind the user can fly and move around quickly to evade enemy attacks. The visor of this armour is also capable of several different modes, allowing it night vision, heat vision and an enhanced zoom to see things far away. Timegale possesses the second lowest physical aptitudes of all the gallant armours, beating only timestream in strength, equal to its durability and roughly as agile without the use of its wind manipulating powers.
In this state, the Goto clan's signature ability of time manipulation allows the user to slow down time. This ability is "spread" through the projectiles of its weapon, as Matsuko can empower a shot to slow down those she strikes with them. However, the ability can only affect around 5 targets at once and the more people who are affected, the weaker the slowing effect is. This ability can also be used on the projectiles fired, allowing them to "hang" in midair and delay their trajectory for tactical shooting.
As Timegale, the user's finisher becomes Rider Shooting.
SHINING GALLANT is the realisation of knight gallant's true power; whereas the other forms draw on the powers of the magicians who created it, shining gallant is Matsuko's own power given shape, drawn from her own heart. In this state the timepiece is nowhere to be seen; instead, the gallant armour functions much like it does in its default state, except it grants further performance in all areas and outperforms all of the other states in physical parameters. Its signature ability allows it to draw on the powers of the other states at will. When the other weapons are used, they appear as the disembodied limbs of the other forms, ethereal and entirely coloured the corresponding colour of the form they were drawn from, equipped with their signature weapon and capable of being utilized independently from Matsuko's body.
Rather than make use of the timepiece as a weapon, this form makes use of a golden sword drawn from within the timedriver called the shinesaber. By placing the hilt of the weapon to the buckle of their belt, the user "draws" the blade from within, forming a single beam of light that emerges from the hilt and functions as a blade. The blade of the sword is composed of light; due to lacking a physical form, this enables it to change itss size and shape at will, giving it a wide variety of applications as a weapon. Its true power is released when shining's finisher is performed, the shining flash. While in its default state the energy output of the weapon is suppressed, performing the shining flash releases all of the energy within the blade at once. This can result in several variations, including but not limited to firing a swordbeam, slashing the opponent through to bifurcate them and burn away their remains, or run an opponent through and discharge all of the energy into their body to destroy them. The shinesaber also possesses a hidden function that can cause tremendous, widespread amounts of destruction, but for obvious reasons this ability remains unused.
no subject
Knight Gallant is the timedriver's default form, meant to evoke the image of a knight out to destroy evil. As the default state, it possesses the most balanced of all the standard forms parameters; it provides a tremendous boost in physical strength and the armour provides protection from all sorts of attacks, yet it still allows the user a good deal of freedom in their movements and boosts their speed as well. Its weakness, however, comes from a lack of versatility; while its output in terms of raw power covers all areas of combat, its lack of any real special abilities compared to the other forms available to Matsuko, which can hinder its usefulness somewhat against foes she cannot fight in a straightforward fashion.
In this state, the timepiece takes the form of a pair of twin blades; one the length of your standard longsword, the other the size of an ordinary dagger. Each blade possesses a hooked tip giving them each the appearance of clockhands.
The Knight Gallant's finisher move is the iconic rider punch.
The Knight Gallant is also capable of changing forms in order to channel the powers of the sorcerers that created it, giving it a different skillset, changing the appearance of the timepiece and redistributing its power to complement the differing fighting styles available to its user.
no subject
Timefire is the first of Knight Gallant's transformations, granting it the powers of Red Magus. As its name and appearance imply, timefire grants its user the ability to control and maniplate flames. The timepiece also alters its appearance to that of a pair of twin gauntlets, each capable of storing fire inside of the knuckles, which can generate small bursts of flame with each punch. The gauntlets also sport hidden blades that extend and transform the gauntlets into claws. Because of this, the gallant armour redistributes much of its physical strength to the arms of its user, giving this form weaker kicks, jumping ability and slower running speed in order to improve punching strength. The durability of the armour remains the same as the default state.
The Goto clan's signature ability to control time in this form is not a combat ready ability; instead, it allows the user to channel their powers into the flames of the suit and "burn away" up to five minutes of time, essentially making it so those five minutes never happened. This allows the user to repeat unfavourable events in order to right what went wrong. Given this ability can alter the course of history, however minor, she's incredibly reluctant to actually use it given how dangerous it could be.
In this form, the suit's finisher becomes Rider Slashing, a series of twelve slashes with the gauntlet's claws extended.
no subject
Timestream is knight gallant's second transformation, granting it the abilities of the Blue Adept. In this state, the user is granted control over water. The timepiece becomes a trident in this form, standing a head taller than the user. The timestream is a relatively high risk high reward form; the ability to manipulate water grants it incredible mobility, as it can assume a watery form and swiftly move from place to place. However, the form itself isn't particularly durable, so while it is near invincible in its watery state, it has to exit this state in order to attack and is more vulnerable to damage than the other forms. The form's ability to is only to manipulate water, not generate it, so it is more powerful when it is closer to bodies of water it can use.
In this state, the Goto clan's signature time based abilities allow the user to speed up time. This allows the user to speed time relative to themselves, giving them incredible speed and bypassing "standard" super speed as it is a form of time manipulation rather than simply moving quickly.
This form's finisher is a Rider Kick.
no subject
Timequake is the third of knight gallant's transformations, drawing on the power of the Witch of Grey. In this state, the timepiece becomes a gigantic hammer with a clock tower bell where the hammer would usually sit. The enormous gauntlets on its arms can also be joined to form a shield for defensive purposes, although it uses both arms and as such prevents Matsuko from actually attacking while using it. This form has the highest strength and durability of all the forms but sacrifices mobility due to the bulk of the armour. It is also capable of manipulating earth as an element. However, use of this form requires careful consideration as it is the most destructive of all the forms. After all, Matsuko isn't a villain.
In this form, the Goto clan's ability to manipulate time takes the form of a standard time stop. When activated, the user is granted five seconds of frozen time within which only they can move. Time can be frozen for longer, but attempting to do so can have adverse effects on the user and if moving around in frozen time for too long, the user will turn to stone as they are completely frozen temporally.
Timequake's finisher move in this state is Rider Smash; the timepiece in its hammer form grows to a tremendous size, at which point the user simply brings the hammer down and completely crushes the target.
no subject
TIMEGALE is the final of the gallant armour's standard forms, granting the user the powers of the Conjurer; specifically the ability to conjure powerful gusts of wind. The timepiece takes on the form of a ranged weapon similar to a crossbow that fires energy projectiles. The weapon can adjust to several different firing modes; a standard rate of fire similar to a handgun, a slower charged shot with explosive properties, a rapid fire mode with weaker shots and a single shot mode with incredibly long range. This armour is equally as vulnerable as timestream, but using the power of wind the user can fly and move around quickly to evade enemy attacks. The visor of this armour is also capable of several different modes, allowing it night vision, heat vision and an enhanced zoom to see things far away. Timegale possesses the second lowest physical aptitudes of all the gallant armours, beating only timestream in strength, equal to its durability and roughly as agile without the use of its wind manipulating powers.
In this state, the Goto clan's signature ability of time manipulation allows the user to slow down time. This ability is "spread" through the projectiles of its weapon, as Matsuko can empower a shot to slow down those she strikes with them. However, the ability can only affect around 5 targets at once and the more people who are affected, the weaker the slowing effect is. This ability can also be used on the projectiles fired, allowing them to "hang" in midair and delay their trajectory for tactical shooting.
As Timegale, the user's finisher becomes Rider Shooting.
no subject
SHINING GALLANT is the realisation of knight gallant's true power; whereas the other forms draw on the powers of the magicians who created it, shining gallant is Matsuko's own power given shape, drawn from her own heart. In this state the timepiece is nowhere to be seen; instead, the gallant armour functions much like it does in its default state, except it grants further performance in all areas and outperforms all of the other states in physical parameters. Its signature ability allows it to draw on the powers of the other states at will. When the other weapons are used, they appear as the disembodied limbs of the other forms, ethereal and entirely coloured the corresponding colour of the form they were drawn from, equipped with their signature weapon and capable of being utilized independently from Matsuko's body.
Rather than make use of the timepiece as a weapon, this form makes use of a golden sword drawn from within the timedriver called the shinesaber. By placing the hilt of the weapon to the buckle of their belt, the user "draws" the blade from within, forming a single beam of light that emerges from the hilt and functions as a blade. The blade of the sword is composed of light; due to lacking a physical form, this enables it to change itss size and shape at will, giving it a wide variety of applications as a weapon. Its true power is released when shining's finisher is performed, the shining flash. While in its default state the energy output of the weapon is suppressed, performing the shining flash releases all of the energy within the blade at once. This can result in several variations, including but not limited to firing a swordbeam, slashing the opponent through to bifurcate them and burn away their remains, or run an opponent through and discharge all of the energy into their body to destroy them. The shinesaber also possesses a hidden function that can cause tremendous, widespread amounts of destruction, but for obvious reasons this ability remains unused.